[language.ini]
version=0.3
language=english

[editor]
title=Golden Sun: The Lost Age Editor
translator_credit=
nofile=No file open
loading=Loading
GBA_ROM=GBA ROM
require=A ROM of Golden Sun, or Golden Sun: The Lost Age is required
incompatible=This does not appear to be a compatible ROM
error_open=Error opening file
gs1_decorrupt=This ROM of Golden Sun appears to have been corrupted. The editor will now attempt to repair it.
dll_recover=Your version of GSdatahandler.dll has been detected as incompatible with this version of the editor#The editor will now attempt to automatically update the file, and continue loading.
savechanges=Save changes first?
savereplace=[0] already exists.#Do you want to replace it?
yes=Yes
no=No
cancel=Cancel
ok=Ok
finished=Finished
cut=Cut
copy=Copy
paste=Paste
delete=Delete
select_all=Select All
titlebar_file=File
titlebar_help=Help
titlebar_file_open=Open
titlebar_file_save=Save
titlebar_file_saveas=Save As...
titlebar_file_exit=Exit
titlebar_help_about=About
menubar_item=Items
menubar_ability=Abilities
menubar_party=Party Members
menubar_class=Classes
menubar_djinni=Djinni/Summons
menubar_enemy=Enemies
menubar_map=Maps
menubar_sprite=Sprites
menubar_text=Text
menubar_patch=Code Patches
menubar_data=Data Browser
select_item=Select an item
select_ability=Select an ability
select_abilanim=Select an animation
select_enemy=Select an enemy
select_sprite=Select a sprite
select_portrait=Select a portrait
select_icon=Select an icon
select_event=Select an event
ability=Ability
djinni=Djinni
summons=Summons
enemy=Enemy
sprite=Sprite
animation=Animation
type=Type
search_box=Search Box
x=X
y=Y
z=Z
dir=Dir
item_price=Price
item_unleash_rate=Unleash Rate
item_equip=Equippable by
item_use=Use
item_unleash=Unleash
ability_target0=???
ability_target1=Enemy
ability_target2=Ally
ability_target3=???
ability_target4=User
ability_target=Target
ability_range=Range
ability_pp=PP cost
ability_power=Power
ability_util=Utility
ability_battle=Can be used in battle
ability_effects=Effects can be used outside of battle
ability_animcrash=*Crashes Game*
party_general=General
party_leveling=Leveling
party_gendata=General Data
party_startlvl=Starting Level
party_startinv=Starting Inventory
party_growth=[0] Growth
party_expgrowth=Experience to level
class_type=Type
class_auto=Auto
class_auto2=Party 2
class_lvlneed=Level##Needed
djinni_mimic=Name & Description mimic ability \#[0]
summon_djinnrequired=Djinn requirements
enemy_indiv=Individuals
enemy_groups=Groups
enemy_pattern0=Attack pattern [0]
enemy_pattern1=Unknown pattern
enemy_pattern2=Use first ability
enemy_pattern3=Always defend
enemy_never=Never
enemy_min=Minimum
enemy_max=Maximum
map_map=Map
map_codehex=Code Hex
map_codedisassemble=Code Disassemble
map_codepointers=Code Pointers
map_tilesets=Tilesets
map_npcs=NPCs [0]
map_events=Events [0]
map_loadingdata=Loading Data
map_codescan=Scanning Code
map_tilesetconvert=Converting Tilesets
map_construct=Constructing Map
map_pointinitialize=Initializing
map_pointentrance=Some Entrances?
map_pointexit=Exit Initialization
map_pointnpc=NPC Initialization
map_pointevent=Event Initialization
map_palette=Palette
sprite_palette=Palette swap
sprite_direction=Direction
string_error=Error replacing string
string_compresserror=Cannot compress string with current compression tables.#The tables need to be rewritten, but that isn't currently supported.
event_idle=Idle
event_idlebehave=Idle Behavior
event_idlepreprogram=Preprogrammed behavior \#[0]
event_script=Script
event_event=Event \#[0]
hex_tools=Tools
hex_import=Import
hex_export=Export
hex_resize=Resize
hex_importpos=0x[0]-0x[1]#Data size: 0x[2]#Enter position to insert data at in hex
hex_newsize=Current size: 0x[0]#Max Size: 0x[1]#Enter new size in hex
hex_badfile=Could not find file
hex_badopen=Error opening file
hex_badimport=Cannot import file due to size restrictions
hex_badpos=Invalid position entered
hex_badsize=Invalid size entered
hex_badresize=An unexpected error occurred while attempting the resize
hex_partimport=Due to size restrictions only the first 0x[0] bytes can be inserted, proceed anyway?
hex_shrink=New size is smaller than current size, there will be some data loss, proceed anyway?


[tooltips]
item=Item
ability=Ability
enemy=Enemy
sprite=Sprite
icon=Icon
type=Type
level=Level
attack=Attack
defense=Defense
agility=Agility
luck=Luck
affinity=Elemental affinity of standard attack
item_name=Item Name
item_desc=Item Description
item_price=Price
item_uses=Uses
item_f0=Causes curse affliction while equipped
item_f1=Cannot be removed once equipped
item_f2=Is a rare item
item_f3=Cannot be sold
item_f4=Can stack 30 in one slot
item_f5=???
item_f6=??? (Probably Unused)
item_f7=??? (Probably Unused)
item_equip=[0] can equip
item_effect=Effect while equipped
item_effect_mod=Effect modifier
item_use=Effect when used
item_unleash=Unleash effect
item_unleash_rate=Unleash Rate
ability_name=Ability Name
ability_desc=Ability Description
ability_affinity=Elemental attribute of ability
ability_anim=Battle animation index
ability_anim_arg=Battle animation argument
ability_target=Who can be targeted
ability_range=Number of targets affected
ability_pp=PP cost to use ability
ability_power=Ability power
ability_use=Utility use
ability_effect=Ability effect
ability_f0=???
ability_f1=???
ability_f2=The abilities effects can be used outside of battle
ability_f3=The ability can be used in battle
party_level=Character's starting level
party_elemlevel=Character's elemental level x10
party_graphmax=Maximum value range of graph
class_name=Class Name
class_type=Class type index
class_auto=Automatically set type value
class_auto2=Set for members of second party
class_lvlreq=[0] level required
class_bonus=[0] bonus
class_abilreq=Level required to gain ability
djinni_name=Djinni Name
djinni_desc=Djinni Description
djinni_abil=Actual ability the djinni uses in battle
djinni_hp=HP boost while djinni is set
djinni_pp=PP boost while djinni is set
djinni_attack=Attack boost while djinni is set
djinni_defense=Defense boost while djinni is set
djinni_agility=Agility boost while djinni is set
djinni_luck=Luck boost while djinni is set
summon_abil=Ability associated with the summon
summon_req=Number of [0] djinn required for the summon
enemy_name=Enemy Name
enemy_turns=Number of turns per round of battle
enemy_hp=Health Points
enemy_pp=Psynergy Points
enemy_hpregen=HP regenerated each round
enemy_ppregen=PP regenerated each round
enemy_itemnum=Item amount
enemy_pattern=Decides how often Enemies use which moves
enemy_coins=Coin reward
enemy_item=Item reward
enemy_icc=Item drop rarity
enemy_exp=Experience reward
enemy_unknown0=???  Modifies effect of checkboxes beside abilities?
enemy_min=Minimum number of enemy
enemy_max=Maximum number of enemy
map_npcdata=NPC Data
map_eventdata=Event Data
event_idlebehave=Idle Behavior

[elements]
0=Venus
1=Mercury
2=Mars
3=Jupiter


[stats]
level=Level
hp=HP
pp=PP
hp_regen=HP regen
pp_regen=PP regen
attack=Attack
defense=Defense
agility=Agility
luck=Luck
turns=Turns
coins=Coins
exp=EXP
power=Power
resist=Resist


[abilities_type]
00=?
01=Healing
02=Effect Only
03=Added Damage
04=Multiplier
05=Base Damage
06=Base Damage (Diminishing)
07=Effect Only (Always First)
08=Summon
09=Utility
10=Psynergy Drain
11=Psynergy Recovery


[abilities_effect]
000=Nothing
001=?
002=?
003=Cure Poison
004=Cure Stun, Sleep, Delusion, and Curse
005=Revive
006=Boost Attack by 25%
007=Boost Attack by 12.5%
008=Drop Attack by 25%
009=Drop Attack by 12.5%
010=Boost Defense by 25%
011=Boost Defense by 12.5%
012=Drop Defense by 25%
013=Drop Defense by 12.5%
014=Boost Resistance by 40
015=Boost Resistance by 20
016=Drop Resistance by 40
017=Drop Resistance by 20
018=May inflict Poison
019=May inflict Venom
020=Inflict Delusion
021=Inflict Confusion
022=(Charm)
023=May inflict Stun
024=May inflict Sleep
025=May inflict Seal
026=May inflict Haunt
027=May inflict Death
028=May inflict Death Curse
029=Regenerate 60% of HP for 5 turns
030=(Reflect)
031=User may take HP from target
032=User may take PP from target
033=Eleminate status boosts
034=May reduce HP to 1
035=May ignore 50% of Defense
036=?
037=?
038=?
039=?
040=?
041=?
042=May cause double the damage
043=?
044=May cause triple the damage
045=(Threaten/Element Swap/Pressure)
046=Decrease damage by 50% for 1 turn
047=Decrease damage by 90% for 1 turn
048=(Sidestep)
049=Flee
050=(Speed Surge/Ally Search)
051=(Battle Cry)
052=(Crazy Voice)
053=Paralyzes foe for 1 turn
054=?
055=User Dies
056=Revive to 50% HP
057=Revive to 80% HP
058=Halve Agility
059=Double Agility
060=User recovers 50% of damage to HP
061=Recover 60% of HP
062=Recover 30% of HP
063=Recover 7% of PP
064=Remove all status ailments
065=May cause double the damage
066=Get two turns next round
067=Inflicts Seal
068=May cause triple the damage
069=User may recover 10% of damage to PP
070=Recover 50% of HP
071=Recover 70% of HP
072=Decrease damage by 60% for 1 turn
073=Revive to 60% HP
074=counter-attack for 1 turn
075=May inflict Delusion on all enemies
076=Recover 40% of HP
077=Recover 10% of PP
078=Recover 30% of PP
079=Vanish into thin air
080=Inflicts Death Curse
081=Instantly end round
082=May force target out of battle
083=Lose 12% of HP and may lose next turn
084=Lose 10% of PP
085=May inflict Stun
086=(Mystic Call/Clarion Cry)
087=(Regen Dance)
088=Decrease damage by 95% for 1 turn
089=May multiply damage by 1, 2, or 3
090=Ignore Defense
091=Trident


[abilities_utility]
000=Nothing
001=Move
002=Mind Read
003=Ply
004=Force
005=Douse
006=Frost
007=Lift
008=Reveal
009=Halt
010=Cloak
011=Carry
012=Growth
013=Catch
014=Whirlwind
015=Retreat
016=Avoid
017=Lash
018=Pound
019=Tremor
020=Scoop
021=Burst
022=Parch
023=Sand
024=Hover
025=Cyclone
026=Blaze
027=Grind
028=Magic Circle
029=Arrow
030=Teleport